=================================================
= Zoop is a Quake client side modification.	=
= It contains new commands and some improvents.	=
=================================================
= I want to say thanks to everyone who help me	=
= with making Zoop. A specialy:			=
= Cyrus, www.q3nation.com			=
= Maverick, www.noghost.net			=
= Powerr, powermods.8m.net			=
=================================================
= Author: rzeka					=
= Site: http://www.q3-zoop.tk			=
= Contact: rzeka90@hotmail.com			=
= Version: 1.2.9x				=
=================================================

Type /info in console for a little help an info
=========================================
For default Zoop config type /zoop_restart in console
For rzeka's Zoop config type /rzela in console
=========================================
/startrecord - fast recording without setting g_syncronousClients
/zoop - zoop default cvars
/rzeka - zoop cvars like in rzeka's cfg (mod author)
=========================================

cg_fragged_text (default=1)		<-	Turns the 'Fragged by ...' text
						0 - text disabled
						1 - text enabled
cg_lagometer (default=1)		<-	Turns the lagometer on
						1 - normal lagometer
						2 - small lagometer, when Connection Interrupted, NET icon is on the left top corner
						3 - set width, height, x and y position of lagometer
cg_lagometerW (default=48)		<-	When cg_lagometer is 3 - set width of lagometer (maximum=640)
cg_lagometerH (default=48)		<-	When cg_lagometer is 3 - set height of lagometer (maximum=640)
cg_lagometerX (default=640)		<-	When cg_lagometer is 3 - X position of lagometer* (read warning at bottom) (maximum=640)
cg_lagometerY (default=480)		<-	When cg_lagometer is 3 - Y position of lagometer* (read warning at bottom) (maximum=640)
cg_chatSound (default=1)		<-	Turns the irritating chat beep off
						0 - chat beep off
						1 - chat beep on
						2 - on for team chats only
						3 - on for public chats only
cg_muteAnnouncer (default=0)		<-	Turns the annoucer voice off
						0 - announcer voice on
						1 - announcer voice off
cg_drawTeamOverlayColor (default=1)	<-	Turns the Team Overlay color on
						0 - black (dark) team overlay
						1 - color (red or blue) overlay
cg_cycleGauntlet (default=1)		<-	Turns the gauntlet cycling on weap-next, -prev
						0 - Normal weapon changing
						1 - Using 'weapnext' and 'weapprev' You can cycle to gauntlet too, without using 'weapon 1' command.
cg_enemyModel (default=keel)		<-	Set the models of enemy team.
cg_id (default=2)			<-	Turns the players IDs on on scoreboard
						0 - IDs off
						1 - IDs on (big font)
						2 - IDs on (small font)
cg_idColor (default=3)			<-	Makes the players IDs colored
						0 - black
						1 - red
						2 - green
						3 - yellow
						4 - blue
						5 - cyan
						6 - magenta
						7 - white
cg_smallScores (default=1)		<-	Makes the scores box on the right bottom corner smaller
cg_drawWeaponSelect (default=1)		<-	Turns the weapon select bar on / off
						0 - Weapon select bar disabled
						1 - Weapon select bar enabled (hiding)
						2 - Weapon select bar enebled (don't hiding)
						3 - Weapon select bar enabled (hiding time to set)
cg_drawWeaponSelectTime (default=1400)	<-	When cg_drawWeaponSelect is 3 - time in seconds after what the weapon select bar is hiding
cg_gauntletReady (default=1)		<-	Turns the gauntet ready (when not shooting) sound on (like railgun)
						0 - sound disabled
						1 - sound enabled
cg_showMe (default=1)			<-	Makes You diffrent on scoreboard than other (only for You)
						0 - nothing else than other
						1 - yellow text (frags, ping, time)
						2 - white stripe on You (like in old good Quake)
cg_colorScoreboard (default=1)		<-	Makes the team backgrounds (red and blue) colored (like cg_drawTeamOverlayColor)
cg_drawFPS (default=0)			<-	Turns the fps meter on
						0 - fps disabled
						1 - fps enabled (big font)
						2 - fps enabled (small font)
cg_drawTimer (default=0)		<-	Turns the timer on
						0 - timer disabled
						1 - timer enabled (big font)
						2 - timer enabled (small font)
cg_drawSnapshot (default=0)		<-	Turns the snapshots on (?)
						0 - snapshots disabled
						1 - snapshots enabled (big font)
						2 - snapshots enabled (small font)
cg_crosshairColor (default=7)		<-	Allows You to change the crosshair color
						1 - red
						2 - green
						3 - yellow
						4 - blue
						5 - cyan
						6 - magenta
						7 - white
cg_drawAcc (default=1)			<-	Turns the accuracy counter on on
						0 - acc disabled
						1 - acc enabled (big font)
						2 - acc enabled (small font)
cg_drawShots (default=1)		<-	Turns the hits/shots counter on
						0 - hits/shots disabled
						1 - hits/shots enabled
cg_oldRail (default=1)			<-	Turns the old (q2 style) rail trail on
						0 - old rail (q2 style) enabled
						1 - old rail (q2 style) disabled
cg_fpm (default=0)			<-	Turns the players FPM (Frags Per Minutes) on on scoreboard (instead frags)
						0 - FPM off
						1 - FPM on
cg_fpmColor (default=5)			<-	Makes the players FPM (Frags Per Minutes) colored
						0 - black
						1 - red
						2 - green
						3 - yellow
						4 - blue
						5 - cyan
						6 - magenta
						7 - white
cg_colorPing (default=1)		<-	Makes the players ping colored according of its value
						from 0 to 50 - white
						from 50 to 100 - green
						from 100 to 200 - tellow
						from 200 to 500 - magenta
						from 500 to 999 - red
cg_drawNewCtf (default=1)		<-	Turns the new flag icons on (over scores)
						0 - old icons
						1 - new icons
cg_drawBBox (default=0)			<-	Turns the bounding box (bbox) aroun enemy on (bitmask)
						0 - bbox off
						1 - bbox on
cg_drawBBox (default=7)			<-	Makes the players bounding box (bbox) colored
						0 - black
						1 - red
						2 - green
						3 - yellow
						4 - blue
						5 - cyan
						6 - magenta
						7 - white
cg_teamRails (default=1)		<-	Forces the rail colors
cg_redRailColor (default=1)		<-	Color of red team rails**
						0 - black
						1 - red
						2 - green
						3 - yellow
						4 - blue
						5 - cyan
						6 - magenta
						7 - white
cg_blueRailColor (default=4)		<-	Color of blue team rails**
						0 - black
						1 - red
						2 - green
						3 - yellow
						4 - blue
						5 - cyan
						6 - magenta
						7 - white
cg_teamChatsOnly (default=0)		<-	When set to 1, You see only team chats for Your team
						0 - all chats visible
						1 - only team chats visible
______________________________________________________________________________
*
Lagometer X and Y. To set Lagometer at Left top corner of screen You have set:
	cg_lagometerX same as cg_lagometerW value
	cg_lagometerY same as cg_lagometerH value

**
If You want change rail color, You must type command and make vid_restart (quite slow,,.)