Cvar List |
CVAR
|
VALUE |
DESCRIPTION |
||
---|---|---|---|---|
ADMIN |
- |
Serverinfo - Admin |
||
CONFIGURATOR |
- |
Serverinfo - Configurator |
||
CLAN |
- |
Serverinfo - Clan |
||
CLANSITE |
- |
Serverinfo - Clansite |
||
EMAIL |
- |
Serverinfo - Email |
||
LOCATION |
- |
Serverinfo - Location |
||
HOOK |
- |
Serverinfo - How to bind the Offhand Hook |
||
GRENADE DETONATION |
- |
Serverinfo - How to bind the Grenade Detonation |
||
GAMETYPE |
- |
Serverinfo - Gametype |
||
sv_hostname |
- |
Name of the server. |
||
g_motd |
- |
Message of the day, shown when q3 loads a map. |
||
rconpassword |
- |
Password for remote console control of the server. |
||
sv_privatePassword |
- |
Password for private clients to login with. |
||
snoop_referee_password Default-Value: YOU CANNOT KILL WHAT DOESNT DIE! |
PASSWORD |
Referee password. For login as referee type in console /ref [password] . |
||
g_votePass Default-Value: none |
- |
Callvote password. |
||
g_password Default-Value: none |
- |
Serverside password that players use to get on the server. |
||
g_needpass Default-Value: 0 |
0/1 |
Alerts the client that a password is needed to join your server. |
||
snoop_referee Default-Value: 1 |
0/1 |
Enable or disable referee. |
||
snoop_referee_show_login Default-Value: 1 |
0/1 |
Dont show referee login to the world. |
||
allowVote Default-Value: 1 |
0/1 |
Enable or Disable client voting. |
||
g_useVotePass Default-Value: 0 |
0/1 |
Callvote requires a password. |
||
sv_maxping Default-Value: 0 |
0 - ∞ |
Maximum ping allowed on the server. |
||
sv_minping Default-Value: 0 |
0 - ∞ |
Minimum ping allowed on the server. |
||
sv_maxrate Default-Value: 0 |
0 - ∞ |
Limit the max rate for all clients. |
||
sv_fps Default-Value: 20 |
0 - ∞ |
Max frames per second the server sends the client. |
||
net_port Default-Value: 27960 |
PORT |
Port number the server will use if you want to run more than one instance of Q3A server on the same machine. |
||
sv_timeout Default-Value: 200 |
0 - ∞ |
Amount of time in seconds for the server to wait for a client packet before assuming a disconnected state. |
||
sv_zombietime Default-Value: 2 |
0 - ∞ |
Amount of time in minutes before a frozen character is removed from the map. |
||
sv_pure Default-Value: 1 |
0/1 |
Disallow native DLL loading if sv_pure 1, restricts clients to only get data from pk3 files the server is using. |
||
sv_allowdownload Default-Value: 1 |
0/1 |
Toggle whether the clients are allowed to download files maps etc. from server. Note: Autodownload only works when sv_pure "1". |
||
sv_master1 Default-Value: - |
URL |
URL or address to master server |
||
sv_master2 Default-Value: - |
URL |
URL or address to master server |
||
sv_master3 Default-Value: - |
URL |
URL or address to master server |
||
sv_master4 Default-Value: - |
URL |
URL or address to master server |
||
sv_master5 Default-Value: - |
URL |
URL or address to master server |
||
0/1 |
Enable or disable IP blocking. |
|||
blocked_ips Default-Value: - |
IP |
Listing of currently blocked IP's. The IP´s can be added only manual in the server config. |
||
g_filterBan Default-Value: 1 |
0/1 |
Enable or disable IP banning. |
||
snoop_showbanned Default-Value: 1 |
0/1 |
Show a message on server when banned player is connecting. |
||
g_banips Default-Value: - |
IP |
Listing of currently banned IP's (the banned list). |
||
g_adminLog Default-Value: admin.log |
- |
Name of the admin logfile that is created by quake. It contains the player names and ip addresses of all players who have connected to the server. If you have g_referee turned on, then this log will also contain all referee game interaction (for possible abuse auditing). |
||
g_adminLogSync Default-Value: 0 |
0/1 |
Syncronizes file writes to the logfile. Setting this to 1 causes the Quake engine to write data to the log file as soon as data is created, which causes performance degradation. Leaving it at 0 causes the engine to write data to a buffer. When that buffer filled, the buffer is written to disk. |
||
snoop_noPublicChat Default-Value: 0 |
0/1 |
Mute public chat. |
||
snoop_noPrivateChat Default-Value: 0 |
0/1 |
Mute /tell. |
||
snoop_mute_specs Default-Value: 0 |
0/1 |
Mute Spectators. |
||
snoop_antispam Default-Value: 1 |
0/1 |
Prevents spamming by adding a 2 sec delay. |
||
sv_floodprotect Default-Value: 1 |
0/1 |
Enable or disable server flood protection. |
||
0/1 |
Show message of the day from file motd.txt . |
|||
snoop_map_message Default-Value: - |
MESSAGE |
Map message. |
||
snoop_enter_message Default-Value: - |
MESSAGE |
Message when player entered arena. |
||
snoop_welcome_message1 Default-Value: - |
MESSAGE |
Welcome Message. |
||
snoop_welcome_message2 Default-Value: - |
MESSAGE |
Welcome Message. |
||
snoop_welcome_message3 Default-Value: - |
MESSAGE |
Welcome Message. |
||
snoop_welcome_message4 Default-Value: - |
MESSAGE |
Welcome Message. |
||
snoop_welcome_message5 Default-Value: - |
MESSAGE |
Welcome Message. |
||
snoop_welcome_message6 Default-Value: - |
MESSAGE |
Welcome Message. |
||
snoop_welcome_message7 Default-Value: - |
MESSAGE |
Welcome Message. |
||
snoop_welcome_message8 Default-Value: - |
MESSAGE |
Welcome Message. |
||
snoop_console_message Default-Value:- |
MESSAGE |
Console message. |
||
snoop_console_message2 Default-Value: - |
MESSAGE |
Console message. |
||
snoop_connect_message Default-Value: connected |
MESSAGE |
Connect message. |
||
snoop_forcespec_message Default-Value: You have been forced to spectator. |
MESSAGE |
Message for forced player. |
||
snoop_forceteam_message Default-Value: You have been forced to team. |
MESSAGE |
Message for forced player. |
||
snoop_locked_map_message Default-Value: The map has been locked. |
MESSAGE |
Message for locked map. |
||
snoop_locked_server_message Default-Value: The server has been locked. |
MESSAGE |
Message for locked server. |
||
snoop_unlocked_map_message Default-Value: The map has been unlocked. |
MESSAGE |
Message for unlocked map. |
||
snoop_unlocked_server_message Default-Value: The server has been unlocked. |
MESSAGE |
Message for unlocked server. |
||
snoop_noPublicChat_message Default-Value: Public Chat has been disabled. |
MESSAGE |
Message for muted public chat. |
||
snoop_noPrivateChat_message Default-Value: Private Chat has been disabled. |
MESSAGE |
Message for muted private chat. |
||
snoop_muted_message Default-Value: You have been muted. |
MESSAGE |
Message for muted player. |
||
snoop_unmuted_message Default-Value: You have been unmuted. |
MESSAGE |
Message for unmuted player. |
||
snoop_blocked_message Default-Value: Server is for low pings only |
MESSAGE |
The displayed message for a blocked player. |
||
snoop_ban_message Default-Value: Banned |
MESSAGE |
Message for banned player. |
||
snoop_camper_move Default-Value: MOVE |
MESSAGE |
Message for camping player. |
||
snoop_camper_message Default-Value: kicked to spectator for camping |
MESSAGE |
Message shown in console for camper kicked player. |
||
snoop_spect_message Default-Value: is done |
MESSAGE |
Message shown when a player goes to spectator. |
||
g_players Default-Value: 1 |
0/1 |
Enable or disable /id, /players . |
||
g_showPlayerinfo Default-Value: 1 |
0/1 |
Show playerinfo on connect. |
||
0/1 |
Show who playerinfo search for connecting player. |
|||
g_showPlayerinfoCountry Default-Value: 1 |
0/1 |
Show country playerinfo search for connecting player. |
||
0/1 |
Enable or Disable Top 10 Highscore List. |
|||
0/1 |
Enable or Disable Top 10 Accuracy List. |
|||
0 - ∞ |
Min shots a client need to get into the Top 10 Accuracy List. |
|||
0 - ∞ |
Distance of the podium object player models. |
|||
0 - ∞ |
Height of the podium object player models. |
|||
0 - 4 |
0 = Free for All (Deathmatch) 1 = 1vs1 (Tournament) 2 = Singleplayer 3 = Teamdeathmatch 4 = Capture the Flag |
|||
0 - ∞ |
Amount of time set per map (in minutes). |
|||
0 - ∞ |
Amount of frags needed to win FFA, TDM or 1vs1. |
|||
0 - ∞ |
Amount of captures needed to win in CTF. |
|||
0/1 |
Enable or Disable warmup stage. |
|||
g_warmup Default-Value: 20 |
0 - ∞ |
Warmup time in seconds. |
||
0 - ∞ |
Player speed. |
|||
0 - ∞ |
Gravity level. |
|||
0 - ∞ |
Multiplier for weapon damage (quad damage). |
|||
0/1 |
Toggle damage caused by friendly fire 1 = can kill or injure teammate. |
|||
0 - ∞ |
Weapon respawn time in seconds. |
|||
0/1 |
Connected Player starts as Spectator. |
|||
g_spectateExtended Default-Value: 1 |
0/1 |
Spectater Cam on spawn points. |
||
0/1 |
Lock the map. No one can join in TDM, FFA. |
|||
snoop_locked_server Default-Value: 0 |
0/1 |
Lock the Server. No one can connect. |
||
sv_maxclients Default-Value: 8 |
0 - ∞ |
Maximum number of people allowed to join the server. |
||
sv_privateClients Default-Value: 0 |
0 - ∞ |
Number of slots, out of sv_maxclients, reserved for players with the server password(sv_privatePassword). |
||
g_maxGameClients Default-Value: 0 |
0 - ∞ |
Maximum number of players in the arena. Different then sv_maxClients : sv_maxClients sets number of spectators and players, g_maxGameClients sets the number of playing clients. |
||
bot_enable Default-Value: 1 |
0/1 |
Enable or disable adding of bots to the map/game. |
||
bot_minplayers Default-Value: 0 |
0 - ∞ |
Used to ensure a minimum numbers of players are playing on a server bots are added/removed to get the specified number of players in the game. |
||
bot_thinktime Default-Value: 100 |
0 - ∞ |
Amount of time a bot thinks about a move before making it. |
||
bot_nochat Default-Value: 0 |
0/1 |
Enable or disable bot chat. |
||
bot_challenge Default-Value: 0 |
0/1 |
Make the bot a bit more challenging. |
||
g_spskill Default-Value: 1 |
0/1/2/3/4/5 |
Bot skill level. 1 = I can win |
||
g_mapfall_bot Default-Value: 0 |
0/1/2 |
When bot fall in map ground. 0 = Bot die 1 = Bot respawn random on map 2 = Bot can walk on map ground |
||
snoop_offhandhook Default-Value: 1 |
0/1 |
Player grappling hook. |
||
snoop_hook_damage Default-Value: 0 |
0 - ∞ |
Player grappling hook damage. |
||
snoop_grapplespeed Default-Value: 18000 |
0 - ∞ |
Player grappling hook speed. |
||
snoop_grappledragspeed Default-Value: 3500 |
0 - ∞ |
Player grappling hook dragspeed. |
||
snoop_bothook Default-Value: 1 |
0/1/2/3/4/5 |
Bot grappling hook. 0 = Never |
||
snoop_grapplespeed_bot Default-Value: 10000 |
0 - ∞ |
Bot grappling hook speed. |
||
snoop_grappledragspeed_bot Default-Value: 1500 |
0 - ∞ |
Bot grappling hook dragspeed. |
||
g_inactivity Default-Value: 0 |
0 - ∞ |
Time in seconds a person can camp in the same location. |
||
snoop_inactivity_warning Default-Value: 8 |
0 - ∞ |
Time in seconds camper warning message is shown to player. |
||
snoop_camper_energy Default-Value: 1 |
0/1 |
Hurt player when he see camper move message. |
||
g_spawnProtect Default-Value: 0 |
0/1/2/3 |
Protect spawning player. 0 = Spawnprotection disabled 1 = Battlesuit 2 = Invisibility 3 = Battlesuit + Invisibility |
||
g_protectTime Default-Value: 3 |
0 - ∞ |
Spawn protection time in seconds for Battlesuit and Invisibility. |
||
0 - 1 |
Enable or disable snoop_forcerespawn_time. Player is forced to respawn after snoop_forcespawn_time. |
|||
0 - ∞ |
Time in milliseconds you must wait before the server will forcerespawn you. During this time you can not respawn. |
|||
0 - ∞ |
Time in seconds, you can wait before the server will forcerespawn you. During this time you can respawn 0 = don't force respawn |
|||
snoop_respawn_gib Default-Value: 0 |
0/1 |
Respawn player with gib rather then teleport event. |
||
snoop_maxhealth Default-Value: 666 |
0 - ∞ |
Maximum health. |
||
snoop_starthealth Default-Value: 999 |
0 - ∞ |
Start health. |
||
snoop_startarmor Default-Value: 999 |
0 - ∞ |
Start armor. |
||
snoop_medikit_start Default-Value: 0 |
0/1 |
Spawn with medikit. |
||
snoop_tele_start Default-Value: 0 |
0/1 |
Spawn with teleporter. |
||
g_selfDamage Default-Value: 1 |
0/1 |
No self damage. |
||
g_fallDamage Default-Value: 1 |
0/1 |
No falling damage. |
||
g_worldDamage Default-Value: 1 |
0/1 |
World damage,burn from lava, etc. |
||
g_mapfall Default-Value: 0 |
0/1/2 |
When player fall in map ground. 0 = Player die 1 = Player respawn random on map 2 = Player can walk on map ground |
||
runeflags |
0 - 63 |
Disable the runes you can pickup on the map.
1 = Haste 2 = Invisibility 4 = Regeneration 8 = Flight 16 = Quad Damage 32 = Battlesuit If you want to disable multiple runes you have to sum the numbers up as shown in following examples: ban No Runes --> set runeflags 0 |
||
weapflags Default-Value: 0 |
0 - 511 |
Disable the weapons you can pickup on the map.
1 = Gauntlet 2 = Shotgun 4 = Grenadelauncher 8 = Rocketlauncher 16 = Lightning 32 = Railgun 64 = Plasmagun 128 = BFG 256 = Machinegun If you want to disable multiple weaponflags you have to sum the numbers up as shown in following examples: ban No Weaponflags --> set weapflags 0 |
||
banned_items Default-Value: 0 |
0 - 511 |
Disable the items you can pickup on the map.
1 = Armor Shard 2 = Armor Combat 4 = Armor Body 8 = Health Small 16 = Health 32 = Health Large 64 = Health Mega 128 = Teleporter 256 = Medkit If you want to disable multiple items you have to sum the numbers up as shown in following examples: ban No Items --> set banned_items 0 |
||
ammoflags Default-Value: 0 |
0 - 255 |
Disable the ammo you can pickup on the map.
1 = Shells - Ammo Shotgun If you want to disable multiple ammoflags you have to sum the numbers up as shown in following examples: ban No Ammoflags(0) --> set ammoflags 0 |
||
start_weapons Default-Value: 2 |
0 - 1023 |
With which weapons the player starts. 1 = Shotgun Sum up numbers for multiple startweapons as shown in following examples: No Startweapons --> set start_weapons 0 |
||
g_start_hand_weapon Default-Value: 0 |
0 - 10 |
With which weapon the player start in hand. 0 = Default |
||
g_start_last_weapon Default-Value: 0 |
0/1 |
Client will spawn with the weapon in hand that he had in his hand before he died. |
||
snoop_weaponDrop Default-Value: 1 |
0/1 |
Weapon drop when player dies. |
||
weapon_switchspeed Default-Value: 1 |
0/1 |
Enable or disable weapon switch speed. |
||
snoop_weaponswitch_delay Default-Value: 10 |
0 - ∞ |
Time in milliseconds it takes to switch weapons. |
||
snoop_suck_force Default-Value: 1000 |
0 - ∞ |
Suck power for all sucking weapons except the vortex. |
||
snoop_unlagged Default-Value: 0 |
0/1 |
Enable or disable unlagged compensation. |
||
snoop_gauntlet_speed Default-Value: 22 |
0 - ∞ |
Gauntlet speed. |
||
snoop_gauntlet_damage Default-Value: 22 |
0 - ∞ |
Gauntlet damage. |
||
snoop_gauntlet_delay Default-Value: 50 |
0 - ∞ |
Gauntlet fire delay. |
||
snoop_gauntlet_ammo Default-Value: -1 |
0 - ∞ |
Gauntlet fire ammo. |
||
snoop_machinegun_damage Default-Value: 4.5 |
0 - ∞ |
Machinegun damage. |
||
snoop_machinegun_speed Default-Value: 0 |
0 - ∞ |
Machinegun speed. |
||
snoop_machinegun_delay Default-Value: 80 |
0 - ∞ |
Machinegun fire delay. |
||
snoop_machinegun_ammo Default-Value: 999 |
0 - ∞ |
Machinegun fire ammo. |
||
snoop_shotgun_damage Default-Value: 20 |
0 - ∞ |
Shotgun damage. |
||
snoop_shotgun_delay Default-Value: 600 |
0 - ∞ |
Shotgun fire delay. |
||
snoop_shotgun_ammo Default-Value: 999 |
0 - ∞ |
Shotgun fire ammo. |
||
snoop_grenade_splash Default-Value: 120 |
0 - ∞ |
Grenade splash radius. |
||
snoop_grenade_splashdamage Default-Value: 100 |
0 - ∞ |
Grenade splash damage. |
||
snoop_grenade_damage Default-Value: 100 |
0 - ∞ |
Grenade damage. |
||
snoop_grenade_speed Default-Value: 2000 |
0 - ∞ |
Grenade speed. |
||
snoop_grenade_delay Default-Value: 800 |
0 - ∞ |
Grenade fire delay. |
||
snoop_grenade_ammo Default-Value: 999 |
0 - ∞ |
Grenade fire ammo. |
||
snoop_grenade_lifetime Default-Value: 2500 |
0 - ∞ |
Grenade lifetime. |
||
snoop_grenade_bounce Default-Value: 0 |
0/1 |
Grenade has bounce. |
||
snoop_grenade_gravity Default-Value: 0 |
0/1 |
Grenade has gravity. |
||
snoop_grenade_base_health Default-Value: 999 |
0 - ∞ |
Grenade base health. |
||
snoop_grenade_takedamage Default-Value: 0 |
0/1 |
Grenade can take damage. |
||
snoop_grenade_sticky Default-Value: 0 |
0/1 |
Grenade sticky on surface. |
||
0/1 |
CGrenade use. If you enable cgrenade , the normal grenade will be disabled. |
|||
snoop_cgrenade_splash Default-Value: 120 |
0 - ∞ |
CGrenade splash radius. |
||
snoop_cgrenade_splashdamage Default-Value: 100 |
0 - ∞ |
CGrenade splash damage. |
||
snoop_cgrenade_damage Default-Value: 100 |
0 - ∞ |
CGrenade damage. |
||
snoop_cgrenade_speed Default-Value: 2000 |
0 - ∞ |
CGrenade speed. |
||
snoop_cgrenade_delay Default-Value: 800 |
0 - ∞ |
CGrenade fire delay. |
||
snoop_cgrenade_ammo Default-Value: 999 |
0 - ∞ |
CGrenade fire ammo. |
||
snoop_cgrenade_lifetime Default-Value: 2500 |
0 - ∞ |
CGrenade lifetime. |
||
snoop_cgrenade_bounce Default-Value: 0 |
0/1 |
CGrenade has bounce. |
||
snoop_cgrenade_gravity Default-Value: 0 |
0/1 |
CGrenade has gravity. |
||
snoop_cgrenade_base_health Default-Value: 999 |
0 - ∞ |
CGrenade base health. |
||
snoop_cgrenade_takedamage Default-Value: 0 |
0/1 |
CGrenade can take damage. |
||
snoop_cgrenade_sticky Default-Value: 0 |
0/1 |
CGrenade sticky on surface. |
||
snoop_cbfg_splash Default-Value: 120 |
0 - ∞ |
CBfg splash radius. |
||
snoop_cbfg_splashdamage Default-Value: 100 |
0 - ∞ |
CBfg splash damage. |
||
snoop_cbfg_damage Default-Value: 100 |
0 - ∞ |
CBfg damage. |
||
snoop_cbfg_speed Default-Value: 2000 |
0 - ∞ |
CBfg speed. |
||
snoop_cbfg_lifetime Default-Value: 3000 |
0 - ∞ |
CBfg lifetime. |
||
snoop_cbfg_bounce Default-Value: 0 |
0/1 |
CBfg has bounce. |
||
snoop_cbfg_gravity Default-Value: 0 |
0/1 |
CBfg has gravity. |
||
snoop_cbfg_suck Default-Value: 0 |
0/1 |
CBfg is sucking (attracted by player). See also snoop_suck_force. |
||
snoop_cbfg_base_health Default-Value: 999 |
0 - ∞ |
CBfg base health. |
||
snoop_cbfg_takedamage Default-Value: 0 |
0/1 |
CBfg can take damage. |
||
snoop_cgrenade2_splash Default-Value: 120 |
0 - ∞ |
CGrenade2 splash radius. |
||
snoop_cgrenade2_splashdamage Default-Value: 100 |
0 - ∞ |
CGrenade2 splash damage. |
||
snoop_cgrenade2_damage Default-Value: 100 |
0 - ∞ |
CGrenade2 damage. |
||
snoop_cgrenade2_speed Default-Value: 2000 |
0 - ∞ |
CGrenade2 speed. |
||
snoop_cgrenade2_lifetime Default-Value: 2500 |
0 - ∞ |
CGrenade2 lifetime. |
||
snoop_cgrenade2_bounce Default-Value: 0 |
0/1 |
CGrenade2 has bounce. |
||
snoop_cgrenade2_gravity Default-Value: 0 |
0/1 |
CGrenade2 has gravity. |
||
snoop_cgrenade2_base_health Default-Value: 999 |
0 - ∞ |
CGrenade2 base health. |
||
snoop_cgrenade2_takedamage Default-Value: 0 |
0/1 |
CGrenade2 can take damage. |
||
snoop_cplasma_splash Default-Value: 120 |
0 - ∞ |
CPlasma splash radius. |
||
snoop_cplasma_splashdamage Default-Value: 100 |
0 - ∞ |
CPlasma splash damage. |
||
snoop_cplasma_damage Default-Value: 100 |
0 - ∞ |
CPlasma damage. |
||
snoop_cplasma_speed Default-Value: 2000 |
0 - ∞ |
CPlasma speed. |
||
snoop_cplasma_lifetime Default-Value: 2500 |
0 - ∞ |
CPlasma lifetime. |
||
snoop_cplasma_bounce Default-Value: 0 |
0 - ∞ |
CPlasma has bounce. |
||
snoop_cplasma_gravity Default-Value: 0 |
0 - ∞ |
CPlasma has gravity. |
||
snoop_cplasma_base_health Default-Value: 999 |
0 - ∞ |
CPlasma base health. |
||
snoop_cplasma_takedamage Default-Value: 0 |
0/1 |
CPlasma can take damage. |
||
snoop_cplasma_sticky Default-Value: 0 |
0/1 |
CPlasma sticky on surface. |
||
snoop_cplasma_suck Default-Value: 0 |
0/1 |
CPlasma is sucking (attracted by player). See also snoop_suck_force. |
||
|
||||
snoop_crocket_splash Default-Value: 120 |
0 - ∞ |
CRocket splash radius. |
||
snoop_crocket_splashdamage Default-Value: 100 |
0 - ∞ |
CRocket splash damage. |
||
snoop_crocket_damage Default-Value: 100 |
0 - ∞ |
CRocket damage. |
||
snoop_crocket_speed Default-Value: 2000 |
0 - ∞ |
CRocket speed. |
||
snoop_crocket_lifetime Default-Value: 2500 |
0 - ∞ |
CRocket lifetime. |
||
snoop_crocket_bounce Default-Value: 0 |
0/1 |
CRocket has bounce. |
||
snoop_crocket_gravity Default-Value: 0 |
0/1 |
CRocket has gravity. |
||
snoop_crocket_suck Default-Value: 0 |
0/1 |
CRocket is sucking (attracted by player). See also snoop_suck_force. |
||
snoop_rocket_splash Default-Value: 120 |
0 - ∞ |
Rocket splash radius. |
||
snoop_rocket_splashdamage Default-Value: 80 |
0 - ∞ |
Rocket splash damage. |
||
snoop_rocket_damage Default-Value: 120 |
0 - ∞ |
Rocket damage. |
||
snoop_rocket_speed Default-Value: 4350 |
0 - ∞ |
Rocket speed. |
||
snoop_rocket_lifetime Default-Value: 5000 |
0 - ∞ |
Rocket lifetime. |
||
snoop_rocket_bounce Default-Value: 0 |
0/1 |
Rocket has bounce. |
||
snoop_rocket_gravity Default-Value: 0 |
0/1 |
Rocket has gravity. |
||
snoop_rocket_suck Default-Value: 0 |
0/1 |
Rocket is sucking (attracted by player). See also snoop_suck_force. |
||
snoop_rocket_delay Default-Value: 600 |
0 - ∞ |
Rocket fire delay. |
||
snoop_rocket_ammo Default-Value: 999 |
0 - ∞ |
Rocket fire ammo. |
||
snoop_rjump_allowed Default-Value: 1 |
0/1 |
Enable or disable rocket jump. |
||
snoop_rjump_factor Default-Value: 4 |
0 - ∞ |
Multiplied with rocket damage. |
||
snoop_lightning_damage Default-Value: 20 |
0 - ∞ |
Lightning damage. |
||
snoop_lightning_delay Default-Value: 50 |
0 - ∞ |
Lightning fire delay. |
||
snoop_lightning_ammo Default-Value: 999 |
0 - ∞ |
Lightning fire ammo. |
||
snoop_lightning_range Default-Value: 768 |
0 - ∞ |
Lightning range. |
||
snoop_railgun_damage Default-Value: 200 |
0 - ∞ |
Rail damage. |
||
snoop_railgun_speed Default-Value: 200 |
0 - ∞ |
Rail speed. |
||
snoop_railgun_delay Default-Value: 600 |
0 - ∞ |
Rail fire delay. |
||
snoop_railgun_ammo Default-Value: 100 |
0 - ∞ |
Rail fire ammo. |
||
g_railWall Default-Value: 1 |
0/1 |
Rail goes through walls. |
||
g_railJump Default-Value: 1 |
0/1 |
Rail Jumping Jackson. |
||
g_knockback Default-Value: 730 |
0 - ∞ |
Knockback of Railgun. |
||
snoop_telefrag_allowed Default-Value: 1 |
0/1 |
Enable or disable telefrag railgun. |
||
snoop_telefrag_factor Default-Value: 10 |
0 - ∞ |
Multiplied with rail damage. |
||
snoop_plasma_splash Default-Value: 120 |
0 - ∞ |
Plasma splash radius. |
||
snoop_plasma_splashdamage Default-Value: 100 |
0 - ∞ |
Plasma splash damage. |
||
snoop_plasma_damage Default-Value: 100 |
0 - ∞ |
Plasma damage. |
||
snoop_plasma_speed Default-Value: 2000 |
0 - ∞ |
Plasma speed. |
||
snoop_plasma_delay Default-Value: 800 |
0 - ∞ |
Plasma fire delay. |
||
snoop_plasma_ammo Default-Value: 999 |
0 - ∞ |
Plasma fire ammo. |
||
snoop_plasma_lifetime Default-Value: 2500 |
0 - ∞ |
Plasma lifetime. |
||
snoop_plasma_bounce Default-Value: 0 |
0/1 |
Plasma has bounce. |
||
snoop_plasma_gravity Default-Value: 0 |
0/1 |
Plasma has gravity. |
||
snoop_plasma_base_health Default-Value: 999 |
0 - ∞ |
Plasma base health. |
||
snoop_plasma_takedamage Default-Value: 0 |
0/1 |
Plasma can take damage. |
||
snoop_plasma_sticky Default-Value: 0 |
0/1 |
Plasma sticky on surface. |
||
snoop_plasma_suck Default-Value: 0 |
0/1 |
Plasma is sucking (attracted by player). See also snoop_suck_force. |
||
snoop_bfg_splash Default-Value: 120 |
0 - ∞ |
Bfg splash radius. |
||
snoop_bfg_splashdamage Default-Value: 100 |
0 - ∞ |
Bfg splash damage. |
||
snoop_bfg_damage Default-Value: 100 |
0 - ∞ |
Bfg damage. |
||
snoop_bfg_speed Default-Value: 2000 |
0 - ∞ |
Bfg speed. |
||
snoop_bfg_delay Default-Value: 800 |
0 - ∞ |
Bfg fire delay. |
||
snoop_bfg_ammo Default-Value: 999 |
0 - ∞ |
Bfg fire ammo. |
||
snoop_bfg_lifetime Default-Value: 3000 |
0 - ∞ |
Bfg lifetime. |
||
snoop_bfg_bounce Default-Value: 0 |
0/1 |
Bfg has bounce. |
||
snoop_bfg_gravity Default-Value: 0 |
0/1 |
Bfg has gravity. |
||
snoop_bfg_suck Default-Value: 0 |
0/1 |
Bfg is sucking (attracted by player). See also snoop_suck_force. |
||
0/1 |
Enable or Disable Doom BFG. If enabled BFG and CBFG will shot railtrails on enemy. |
|||
0 - ∞ |
DoomBfg damage. |
|||
0 - ∞ |
DoomBfg radius. |
|||
0 - ∞ |
DoomBfg fire delay. |
|||
snoop_vortex_splash Default-Value: 150 |
0 - ∞ |
Vortex splash radius. |
||
snoop_vortex_splashdamage Default-Value: 90 |
0 - ∞ |
Vortex splash damage. |
||
snoop_vortex_damage Default-Value: 450 |
0 - ∞ |
Vortex damage. |
||
snoop_vortex_speed Default-Value: 1600 |
0 - ∞ |
Vortex speed. |
||
snoop_vortex_delay Default-Value: 760 |
0 - ∞ |
Vortex fire delay. |
||
snoop_vortex_ammo Default-Value: 2 |
0 - ∞ |
Vortex fire ammo. |
||
snoop_vortex_lifetime Default-Value: 20000 |
0 - ∞ |
Vortex lifetime. |
||
snoop_vortex_bounce Default-Value: 0 |
0/1 |
Vortex has bounce. |
||
snoop_vortex_gravity Default-Value: 0 |
0/1 |
Vortex has gravity. |
||
snoop_vortex_suck Default-Value: 1 |
0/1 |
Vortex is sucking (attracted by player). See also snoop_vortex_suck_force. |
||
snoop_vortex_suck_force Default-Value: 2000 |
0 - ∞ |
Vortex suck force. |
||
snoop_turret_distance Default-Value: 600 |
0 - ∞ |
Turret attack distance. |
||
snoop_turret_rocket_damage Default-Value: 40 |
0 - ∞ |
Turret rocket damage. |
||
snoop_turret_rocket_speed Default-Value: 2600 |
0 - ∞ |
Turret rocket speed. |
||
snoop_turret_rocket_splash Default-Value: 20 |
0 - ∞ |
Turret rocket splash. |
||
snoop_turret_rocket_splashdamage Default-Value: 25 |
0 - ∞ |
Turret rocket splashdamage. |
||
snoop_turret_base_health Default-Value: 300 |
0 - ∞ |
Turret base health. |
||
snoop_turret_health Default-Value: 0 |
0 - ∞ |
Turret health. |
||
snoop_turret_rocket_lifetime Default-Value: 700 |
0 - ∞ |
Turret rocket lifetime. |
||
snoop_turret_rocket_suck Default-Value: 0 |
0/1 |
Turret rocket is sucking (attracted by player). See also snoop_suck_force. |
||
snoop_turret_rocket_gravity Default-Value: 0 |
0/1 |
Turret rocket gravity. |
||
snoop_turret_rocket_bounce Default-Value: 0 |
0/1 |
Turret rocket bounce. |
||
snoop_excellent_time Default-Value: 0 |
0 - ∞ |
Time in milliseconds for two kills giving an excellent. |
||
snoop_excellent_items Default-Value: 0 |
0 - 262143 |
Items you get for excellent. 1 = Quad Damage If you want to enable multiple reward items you have to sum the numbers up as shown in following examples: No Excellent Items --> snoop_excellent_items 0 |
||
snoop_excellent_drop Default-Value: 0 |
0/1 |
Items fall on the floor. |
||
snoop_excellent_drop_high Default-Value: 0 |
0/1 |
Items bounce on the floor. |
||
snoop_excellent_drop_lifetime Default-Value: 6000 |
0 - ∞ |
Items disappear after ... milliseconds. |
||
snoop_excellent_time_PW_QUAD Default-Value: 10000 |
0 - ∞ |
Quad damage powerup time in milliseconds for excellent. |
||
snoop_excellent_time_PW_BATTLESUIT Default-Value: 10000 |
0 - ∞ |
Battlesuit powerup time in milliseconds for excellent. |
||
snoop_excellent_time_PW_HASTE Default-Value: 10000 |
0 - ∞ |
Haste powerup time in milliseconds for excellent. |
||
snoop_excellent_time_PW_INVIS Default-Value: 10000 |
0 - ∞ |
Invisibility powerup time in milliseconds for excellent. |
||
snoop_excellent_time_PW_REGEN Default-Value: 10000 |
0 - ∞ |
Regeneration powerup time in milliseconds for excellent. |
||
snoop_excellent_time_PW_FLIGHT Default-Value: 10000 |
0 - ∞ |
Flight powerup time in milliseconds for excellent. |
||
snoop_excellent_turret Default-Value: 0 |
0/1 |
Enable or disable turret for excellent. |
||
snoop_impressive_hits Default-Value: 2 |
0 - ∞ |
How many hits in a row without a miss for impressive. |
||
snoop_impressive_items Default-Value: 0 |
0 - 262143 |
Items you get for impressive. 1 = Quad Damage If you want to enable multiple reward items you have to sum the numbers up as shown in following examples: No Impressive Items --> snoop_impressive_items 0 |
||
snoop_impressive_drop Default-Value: 0 |
0/1 |
Items fall on the floor. |
||
snoop_impressive_drop_high Default-Value: 0 |
0/1 |
Items bounce on the floor. |
||
snoop_impressive_drop_lifetime Default-Value: 6000 |
0 - ∞ |
Items disappear after ... milliseconds. |
||
snoop_impressive_time_PW_QUAD Default-Value: 10000 |
0 - ∞ |
Quad damage powerup time in milliseconds for impressive. |
||
snoop_impressive_time_PW_BATTLESUIT Default-Value: 10000 |
0 - ∞ |
Battlesuit powerup time in milliseconds for impressive. |
||
snoop_impressive_time_PW_HASTE Default-Value: 10000 |
0 - ∞ |
Haste powerup time in milliseconds for impressive. |
||
snoop_impressive_time_PW_INVIS Default-Value: 10000 |
0 - ∞ |
Invisibility powerup time in milliseconds for impressive. |
||
snoop_impressive_time_PW_REGEN Default-Value: 10000 |
0 - ∞ |
Regeneration powerup time in milliseconds for impressive. |
||
snoop_impressive_time_PW_FLIGHT Default-Value: 10000 |
0 - ∞ |
Flight powerup time in milliseconds for impressive. |
||
snoop_impressive_turret Default-Value: 0 |
0/1 |
Enable or disable turret for impressive. |
||
snoop_gauntkill_items Default-Value: 0 |
0 - 262143 |
Items you get for a gauntlet kill. 1 = Quad Damage If you want to enable multiple reward items you have to sum the numbers up as shown in following examples: No Gauntlet Kill Items --> snoop_gauntkill_items 0 |
||
snoop_gauntkill_drop Default-Value: 0 |
0/1 |
Items fall on the floor. |
||
snoop_gauntkill_drop_high Default-Value: 0 |
0/1 |
Items bounce on the floor. |
||
snoop_gauntkill_drop_lifetime Default-Value: 6000 |
0 - ∞ |
Items disappear after ... milliseconds. |
||
snoop_gauntkill_time_PW_QUAD Default-Value: 10000 |
0 - ∞ |
Quad damage powerup time in milliseconds for a gauntlet kill. |
||
snoop_gauntkill_time_PW_BATTLESUIT Default-Value: 10000 |
0 - ∞ |
Battlesuit powerup time in milliseconds for a gauntlet kill. |
||
snoop_gauntkill_time_PW_HASTE Default-Value: 10000 |
0 - ∞ |
Haste powerup time in milliseconds for a kill with a gauntlet kill. |
||
snoop_gauntkill_time_PW_INVIS Default-Value: 10000 |
0 - ∞ |
Invisibility powerup time in milliseconds for a gauntlet kill. |
||
snoop_gauntkill_time_PW_REGEN Default-Value: 10000 |
0 - ∞ |
Regeneration powerup time in milliseconds for a gauntlet kill. |
||
snoop_gauntkill_time_PW_FLIGHT Default-Value: 10000 |
0 - ∞ |
Flight powerup time in milliseconds for a gauntlet kill. |
||
snoop_gauntkill_turret Default-Value: 0 |
0/1 |
Enable or disable turret for a gauntlet kill. |
||
snoop_mgkill_items Default-Value: 0 |
0 - 262143 |
Items you get for a machinegun kill. 1 = Quad Damage If you want to enable multiple reward items you have to sum the numbers up as shown in following examples: No Machinegun Kill Items --> snoop_mgkill_items 0 |
||
snoop_mgkill_drop Default-Value: 0 |
0/1 |
Items fall on the floor. |
||
snoop_mgkill_drop_high Default-Value: 0 |
0/1 |
Items bounce on the floor. |
||
snoop_mgkill_drop_lifetime Default-Value: 6000 |
0 - ∞ |
Items disappear after ... milliseconds. |
||
snoop_mgkill_time Default-Value: 3000 |
0 - ∞ |
Time for two kills giving an excellent. |
||
snoop_mgkill_time_PW_QUAD Default-Value: 10000 |
0 - ∞ |
Quad damage powerup time in milliseconds for a machinegun kill. |
||
snoop_mgkill_time_PW_BATTLESUIT Default-Value: 10000 |
0 - ∞ |
Battlesuit powerup time in milliseconds for a machinegun kill. |
||
snoop_mgkill_time_PW_HASTE Default-Value: 10000 |
0 - ∞ |
Haste powerup time in milliseconds for a machinegun kill. |
||
snoop_mgkill_time_PW_INVIS Default-Value: 10000 |
0 - ∞ |
Invisibility powerup time in milliseconds for a machinegun kill. |
||
snoop_mgkill_time_PW_REGEN Default-Value: 10000 |
0 - ∞ |
Regeneration powerup time in milliseconds for a machinegun kill. |
||
snoop_mgkill_time_PW_FLIGHT Default-Value: 10000 |
0 - ∞ |
Flight powerup time in milliseconds for a machinegun kill. |
||
snoop_mgkill_turret Default-Value: 0 |
0/1 |
Enable or disable turret for a machinegun kill. |
||
snoop_maprotation Default-Value: 1 |
0/1 |
Enable or disable maprotation. See also Maprotation Generator. |