Commands & Variablen |
Du kannst eine Taste mit einem Command belegen. HIER gibt es eine Liste mit allen benutzbaren Tasten.
Quake 3 Arena Standard Commands
Quake 3 Arena Standard Variables
Verwendung auf dem Server: /bind <taste> <command> Beispiel: /bind f bang Spieler Config: bind <taste> <command> Beispiel: bind f bang |
COMMAND |
BESCHREIBUNG |
+button5 |
Befehl fuer den Offhand Hook. |
bang |
Ausloesebefehl fuer die Cgrenade Detonation. |
cgrenade |
Zeigt dem Spieler, wie man die Cgrende Detonation einer Taste zuweist. |
highacc |
Anzeige der Top 10 Accuracy Liste. |
highscore |
Anzeige der Top 10 Highscore Liste. |
hook |
Zeigt dem Spieler, wie man den Hook einer Taste zuweist. |
help |
Zeigt dem Spieler, wie man den Hook und die Cgrenade Detonation einer Taste zuweist. Liste aller BMA-MOD Spielerbefehle. |
id |
Liste mit Informationen und IDs aller aktiven Spieler. |
me |
Anzeige der eigenen IP. |
modinfo |
Anzeige der Modeinstellungen und zusaetzlichen Servereinstellungen. |
motd |
Wiederholt die Nachricht des Tages aus der motd.txt |
players |
Liste mit Informationen und IDs aller aktiven Spieler. |
stats |
Anzeige Waffen/Punkte/Todes Statistik der aktiven Spieler. |
team s |
Zuschauer Spionage Camera. |
Quake 3 Arena Standard Commands
COMMAND |
BESCHREIBUNG |
+attack |
Start
attacking (shooting, punching). |
+back |
Start
moving backwards. |
+button0 |
Start
firing same as mouse button 1 (fires weapon). |
+button1 |
Start
displaying chat bubble. |
+button2 |
Start
using items (same as enter). |
+button3 |
Start
player taunt animation. |
+forward |
Start
moving forward. |
+left |
Start
turning left. |
+lookdown |
Start
looking down. |
+lookup |
Start
looking up. |
+mlook |
Start
using mouse movements to control head movement. |
+movedown |
Start
moving down (crouch, climb down, swim down). |
+moveleft |
Start
strafing to the left. |
+moveright |
Start
strafing to the right. |
+moveup |
Start
moving up (jump, climb up, swim up). |
+right |
Start
turning right. |
+scores |
Start
displaying current scores. |
+speed |
Speed
toggle bound to shift key by default toggles run/walk. |
+strafe |
Start
changing directional movement into strafing movement. |
+zoom |
Zoom
in to fov specified by the zoomfov variable. |
-attack |
Stop
attacking (shooting, punching). |
-back |
Stop
moving backwards. |
bind |
Assign
a key to command(s). (bind <key> "<command>"). |
bindlist |
List
all currently bound keys and what command they are bound to. |
-button0 |
Stop
firing same as mouse button 1 (fires weapon). |
-button1 |
Stop
displaying chat bubble. |
-button2 |
Stop
using items (same as releasing enter). |
-button3 |
Stop
player taunt animation. |
callvote |
Callvote <command>
vote <y/n> Caller automatically votes yes vote has a 30 second
timeout. |
centerview |
Quickly
move current view to the center of screen. |
changeVectors |
Change
to vector defined by FIND_NEW_CHANGE_VECTORS as in vector graphics
- with vector graphics it is possible to change any element of the
picture at any time since each part is stored as an independent
object whereas once something in a bitmap has been overwritten it
cannot in general be retrieved. |
cinematic |
Play
the q3a movie RoQ files (cinematic intro.RoQ). |
clear |
Clear
all text from console. |
clientinfo |
Display name, rate,
number of snaps, player model, rail color, and handicap. |
cmd |
Send
a command to server remote console. |
cmdlist |
List
all available console commands. |
condump |
Condump
"x" write the console text to a file where "x" is the name of that
file. |
configstrings |
List
the current config strings in effect. |
connect |
Connect
to server (connect 204.52.135.50) or (connect serverURL.com). |
cvar_restart |
Reset
all variables back to factory defaults (could be handy). |
cvarlist |
List
all available console variables and their values. |
demo |
Play a
demo syntax:\demo four.dm_66 now supports demos from previous network protocol versions 66 - 68 of Quake
III Arena. |
devmap |
Load maps in development
mode? (loads map with cheats enabled). |
dir |
Display
directory if syntax is correct ex. (dir \) or (dir ..\) or (dir
..\baseq3). |
disconnect |
Disconnects you from server (local included). |
echo |
Echo
a string to the message display to your console only. |
exec |
Execute
a config file or script. |
follow |
Switch
to follow mode (follow "<name>" or follow1 for 1ST place follow2 for 2ND etc…). |
-forward |
Stop
moving forward. |
gfxinfo |
Returns
extensive information about video settings. |
Fs_pureList |
This
command basically displays the contents of the sv_referencedPaks
variable. |
Fs_referencedList |
This
variable basically displays the contents of the sv_referencedPakNames
variable. |
give |
Cheat
- give player item (give railgun). |
globalservers |
List public servers
on the internet. |
god |
Cheat
- give player invulnerability. |
heartbeat |
Send
a manual heartbeat to the master servers. |
imagelist |
List currently open images/textures used by the current map. also displays the amount of texture memory the map is using which is the last number displayed. |
in_restart |
Restarts
all the input drivers, dinput, joystick, etc. |
joy_advancedupdate |
Removed
Graeme says joy support still broken. |
kill |
Kills
your player (suicide but can get you unstuck some times). |
-left |
Stop
turning left. |
levelshot |
Display the image
used at the end of a level. |
loaddefered |
Load models and
skins that have not yet been loaded. |
loaddeferred |
Load
models and skins that have not yet been loaded (corrected spelling). |
localservers |
List servers on
LAN or local sub net only. |
-lookdown |
Stop
looking down. |
-lookup |
Stop
looking up. |
meminfo |
Meminfo command
replaces hunk_stats and z_stats. |
messagemode |
Send
a message to everyone. |
messagemode2 |
Send
a message to teammates. |
messagemode3 |
Send a message
to tourney opponents? |
midiinfo |
Display
information about MIDI music system. |
-mlook |
Stop
using mouse look. |
model |
Display
the name of current player model if no parameters are given (see
also model variable). |
modelist |
List
of accessible screen resolutions. |
modellist |
List
of currently open player models. |
-movedown |
Stop
moving down (crouch, climb down, swim down). |
-moveleft |
Stop
strafing to the left. |
-moveright |
Stop
strafing to the right. |
-moveup |
Stop
moving up (jump, climb up, swim up). |
music |
Plays
specified music file (music music.wav). |
net_restart |
Reset all the network
related variables like rate etc. |
nextframe |
"nextframe", "prevframe", "nextskin", and "prevskin" commands will
change the frame or skin of the testmodel. These are bound to F5,
F6, F7, and F8 in q3default.cfg. |
nextskin |
"nextframe", "prevframe", "nextskin", and "prevskin" commands will
change the frame or skin of the testmodel. These are bound to F5,
F6, F7, and F8 in q3default.cfg. |
noclip |
No
clipping objects (nothing will be solid). |
notarget |
BOTS
will not fight/see you (good for getting cool screenshots). |
path |
Display
all current game paths. |
ping |
Manually ping a
server (ping "<sv_hostname>" or by the IP address). |
play |
Play
a sound file (play sound.wav). |
prevframe |
"nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg. |
prevskin |
"nextframe", "prevframe",
"nextskin", and "prevskin" commands will change the frame or skin
of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg. |
quit |
Quit
arena and quit Quake 3 Arena and return to your OS…Thanx for flying. |
rcon |
Start
a remote console to a server. |
reconnect |
Re-initialize the
connection to the last server you were connected to. |
record |
Records
a demo (record mydemo.dm3) (g_syncronousClients must be a 1 to start). |
reset |
Reset specified
variable (reset model) single variable as opposed to cvar_restart. |
-right |
Stop
turning right. |
s_info |
Display
information about sound system (replaced soundinfo command). |
s_list |
Display
paths and filenames of all sound files as they are played. (replaced
soundlist command). |
s_stop |
Stop
whatever sound that is currently playing from playing. (Replaced
stopsound command). |
s_disable_a3d |
Disable
support for Aureal 3D sound system. |
s_enable_a3d |
Enable
support for Aureal 3D sound system. |
say |
Say
something to everyone on the server. |
say_team |
Say
something to your team only. |
-scores |
Stop
displaying current scores. |
screenshot |
Save
current viewport to a TARGA image file (usually named sequentially
shot0001.tga). |
sectorlist |
Lists
sectors and number of entities in each on the currently loaded map. |
serverinfo |
Gives
information about local server from the console of that server. |
set |
Set
a variable (set <variable name> <commands;separate by;semi;colon>). |
seta |
Sets
the variable with the archive flag will save the last setting to
q3config.cfg and reload that setting every time you run the game.
Any changes to variables with an A for the class ID are automatically
stored in q3config.cfg. |
setenv |
Sets
environment variables. |
sets |
Sets
the variable with the serverinfo flag, so it will be transmitted
from a server to connecting clients. |
setu |
Sets
the variable with the userinfo flag, so it will be transmitted from
a client to a server while connecting. |
setviewpos |
Sets the VR coordinates
of the players view screen. |
shaderlist |
List
of currently open shaders (light effects). |
sizedown |
Makes
viewport one size smaller. |
sizeup |
Makes
viewport one size larger. |
skinlist |
List
of currently open skins. |
snd_restart |
Reinitialize sound. |
soundinfo |
Information about sound system. |
soundlist |
List
of currently open sound files. |
spdevmap |
Load a devmap with
bots spawned in. (cheats enabled). |
-speed |
Speed
toggle bound to shift key by default toggles run/walk. |
spmap |
Load a map with
bots spawned in. (cheats disabled). |
stoprecord |
Stop recording
a demo. |
stopsound |
Stop
whatever sound that is currently playing from playing. |
-strafe |
Stop
changing directional movement into strafing movement. |
systeminfo |
Returns
values for: g_syncronousclients, sv_serverid, and timescale. |
tcmd |
Display the current
target command or displays some type of code address. |
team |
Set
player status. p=player s=spectator red, blue, or free (team free
joins smallest/loosing team)also in tourney play team follow1 2
etc.(follow players by lead position) team scoreboard your player
becomes a scoreboard. |
tell |
Say
something to an individual on the server tell <playername>
"go get the flag". |
tell_attacker |
Possibly to pass
a complement to your last known attacker..he he more like insult. |
tell_target |
Possibly to pass
a complement back…ha ha more like "Die Llama". |
testgun |
Weapon
model dissapears cg_gun 1 does not bring it back. will cause the
model to follow the player around and suppress the real view weapon
model. The default frame 0 of most guns is completely off screen,
so you will probably have to cycle a couple frames to see it. "nextframe",
"prevframe", "nextskin", and "prevskin" commands will change the
frame or skin of the testmodel. These are bound to F5, F6, F7, and
F8 in q3default.cfg. |
testmodel |
Testmodel
<path\model.md3> will create a fake entity 100 units in front
of the current view position, directly facing the viewer. It will
remain immobile, so you can move around it to view it from different
angles "nextframe", "prevframe", "nextskin", and "prevskin" commands
will change the frame or skin of the testmodel. These are bound
to F5, F6, F7, and F8 in q3default.cfg. (useful tool for model and
skin artists). |
toggle |
Toggle
"X", where X is the variable you give, to a 1 if it is 0 and 0 if
it is 1 (toggle cg_autoswitch) "The 'toggle' command can toggle
write protected cvars.". |
toggleconsole |
Usually
bound to ~ the tilde key brings the console up and down. |
touchFile |
Make
the file a zero byte file (not a good idea I did not test this one). |
unbind |
Unbinds
a key. |
unbindall |
Unbinds
all keys (be careful). |
vid_restart |
Reinitialize video. |
viewpos |
Returns
player coordinates on the map in x y z form. |
vminfo |
Display
information about virtual machine interpreter on the local machine. |
vmprofile |
Possibly more of
the virtual machine John's talking about, profile…hmm? |
vstr |
Identifies the attached command as a variable sting (bind a vstr
"myvariable"). |
wait |
Stop
execution and wait one game tick. |
weapnext |
Switch
to the next higher numbered weapon. |
weapon |
Select
a weapon by it's number (weapon Default-Value: 5). |
weapprev |
Switch
to the next lower numbered weapon. |
writeconfig |
Saves current configuration
to a cfg file. |
-zoom |
Zoom
out to fov specified by the fov variable. |
Quake 3 Arena Standard Variables
VARIABLE |
BESCHREIBUNG |
activeaction Default-Value: - |
Command to be executed upon connecting to a server. |
arch Default-Value: - |
Architecture/Operating system. |
cg_animspeed
Default-Value: 1 |
Toggle linear
interpolation between successive frames in a player animation. 0
= no interpolation 1 = it does interpolate. |
cg_autoswitch
Default-Value: 1 |
Auto-switch
weapons (on pick-up). |
cg_bobpitch
Default-Value: 0.002 |
Amount player
view bobs forward/back while moving. |
cg_bobroll
Default-Value: 0.002 |
Amount player
view rolls side to side while moving. |
cg_bobup
Default-Value: 0.005 |
Amount player
view bobs up/down while moving. |
cg_brassTime
Default-Value: 1250 |
Amount of
time a shell casing gets displayed if set to 0 the game engine will
skip all shell eject code. |
cg_cameraOrbit
Default-Value: 0 |
Change the step
or increment units of the orbit rotation from one angle how much
of a step to next angle. |
cg_cameraOrbitDelay Default-Value: 50 |
Change the rate
at wich the camara moves to the next orbit position the higher the
number the slower. |
cg_centertime
Default-Value: 3 |
Display
time for center screen messages. |
cg_crosshairSize
Default-Value: 24 |
Crosshair size...incase
you have crosshair envy. |
cg_crosshairX
Default-Value: 0 |
X coordinates
of the crosshair if cg_crosshairSize not 0. |
cg_crosshairY
Default-Value: 0 |
Y coordinates
of the crosshair if cg_crosshairSize not 0. |
cg_debuganim
Default-Value: 0 |
Toggle model
animation debug mode. |
cg_debugevents
Default-Value: 0 |
Toggle event
debug mode. |
cg_debugposition
Default-Value: 0 |
Toggle player
position debug mode. |
cg_deferPlayers
Default-Value: 1 |
The loading
of player models will not take place until the next map, or when
you die, or toggle the scoreboard (tab) this prevents the "hitch"
effect when a player using a new model or skin joins the game after
you. |
cg_draw2D
Default-Value: 1 |
Toggle the drawing
of 2D items or text on the status display. |
cg_draw3dIcons
Default-Value: 1 |
Toggle the drawing
of 3D icons on the HUD off and on draw 2D icon for ammo if cg_draw3dicons
0. |
cg_drawAmmoWarning Default-Value: 1 |
Toggle low-ammo
warning display. |
cg_drawAttacker
Default-Value: 1 |
Toggle the display
of last know assailant. |
cg_drawCrosshair
Default-Value: 1 |
Select crosshair. 10 crosshairs
to select from (cg_drawCrosshair 1 - 10). |
cg_drawCrosshairNames Default-Value: 1 |
Toggle displaying
of the name of the player you're aiming at. |
cg_drawFPS
Default-Value: 0 |
Toggle Frames
Per Second display. |
cg_drawFriend
Default-Value: 1 |
Toggle the display
of triangle shaped icon over the heads of your team mates. |
cg_drawGun
Default-Value: 1 |
Toggle determines
if the weapon you're holding is visible or not. |
cg_drawIcons
Default-Value: 1 |
Toggle the drawing
of any icons on the HUD and scoreboard. |
cg_drawRewards
Default-Value: 1 |
Toggle display
of award icons above the "you fragged..." message. |
cg_drawSnapshot
Default-Value: 0 |
Toggle the display
of snapshots counter (# of snaps since game start). |
cg_drawStatus
Default-Value: 1 |
Draw the HUD. |
cg_drawTeamOverlay Default-Value: 0 |
The drawing
location of the team status overlay 1=top right 2=bottom right
3=bottom left of the screen it shows team player names, location,
ammo (and what type weapon), and frag count for each player. |
cg_drawTimer
Default-Value: 1 |
Show timer on
HUD. shows time since map start counts up. |
cg_errordecay
Default-Value: 100 |
Helps to smooth
animation during player prediction while experiencing packet loss
or snapshot errors. "detect prediction errors and allow them to
be decayed off over several frames to ease the jerk. |
cg_footsteps
Default-Value: 1 |
Toggle the footstep
sounds of all players (cheat protected). |
cg_forceModel
Default-Value: 0 |
Force model
selection, also forces player sounds. |
cg_fov
Default-Value: 90 |
Field of view/vision. |
cg_gibs
Default-Value: 1 |
Toggle the display
of animated gibs (explosions flying body parts!). |
cg_gun
Default-Value: 1 |
Toggle determines
if the weapon your holding is visible or not. |
cg_gunX
Default-Value: 0 |
X coordinates
of viewable weapon if cg_drawGun is set to 1. |
cg_gunY
Default-Value: 0 |
Y coordinates
of viewable weapon if cg_drawGun is set to 1. |
cg_gunZ
Default-Value: 0 |
Z coordinates
of viewable weapon if cg_drawGun is set to 1 moves the gun model
forward or backward in relation to the player models hold. |
cg_ignore
Default-Value: 0 |
Used for debugging
possibly like the notarget command. |
cg_lagometer
Default-Value: 1 |
Toggle the display
of Lag-O-Meter on the HUD 1=netgraph 0=frag counter which changes color to reflect what place your in
as well. Simply put the top graph (blue/yellow): A vertical line is painted for every rendered
frame. If the line is blue and going down from the baseline that
indicates a steady transition of frames from one to the next. A
yellow line going up from the baseline means the frames are not
being fully rendered in time. The bottom graph (green/yellow/red):
A vertical line is painted for every received snapshot. If the line
is green it indicates properly received snapshots, with the height
of the bar proportional to the ping. If the bar is yellow it indicates
that the snapshot was held back because it hit the rate limit. If
the line is red it means the snapshot was dropped by the network. |
cg_marks
Default-Value: 1 |
Toggle the marks
the projectiles leave on the wall (bullet holes, etc). |
cg_noplayeranims
Default-Value: 0 |
Toggle player
model animations. |
cg_nopredict
Default-Value: 0 |
Toggle client-side
player prediction. (Disabling causes the client to wait for updates
from the server before updating the player location.) |
cg_noProjectileTrail Default-Value: 0 |
Toggle the display
of smoke trail effect behind rockets. |
cg_oldPlasma
Default-Value: 1 |
Toggle the use
of old or new particle style plasma gun effect. |
cg_oldRail
Default-Value: 0 |
Toggle the use
of old or new spiral style rail trail effect. |
cg_oldRocket
Default-Value: 1 |
Toggle the use
of old or new style rocket trail effect. |
cg_predictItems
Default-Value: 1 |
Toggle client-side
item prediction. |
cg_railTrailTime
Default-Value: 400 |
How long
the railgun's trails last. |
cg_runpitch
Default-Value: 0.002 |
Amount player
view bobs up and down while running. |
cg_runroll
Default-Value: 0.005 |
Amount player
view rolls side to side while running. |
cg_shadows
Default-Value: 0 |
Shadow detail
level. (0 = OFF, 1 = basic discs, 2 = stencil buffered 3 = simple
stencil buffered(if r_stencilebits is not=0)) |
cg_showmiss
Default-Value: 0 |
Toggle the display
of missed packets or predictions on the HUD. |
cg_simpleItems
Default-Value: 0 |
Toggle the use
of 2D sprite objects in place of the 3D animated objects makes some
objects more "simple" (faster to render). |
cg_smoothClients
Default-Value: 0 |
When g_smoothClients
is enabled on the server and you enable cg_smoothClients then players
in your view will be predicted and will appear more smooth even
if they are on a bad network connection. however small prediction
errors might appear. |
cg_stats
Default-Value: 0 |
Toggles display
of client frames in sequence missed frames are not shown. |
cg_stereoSeparation Default-Value: 0.4 |
The amount of
stereo separation for 3D glasses. |
cg_swingSpeed
Default-Value: 0.3 |
Speed player
model rotates to match position. |
cg_teamChatHeight
Default-Value: 8 |
Number of
lines or strings of text that remain on screen in team play chat
mode (messagemode2). Values are 1 - 8. |
cg_teamChatsOnly
Default-Value: 0 |
When this is
set to a one only chats from team mates will be displayed. |
cg_teamChatTime
Default-Value: 3000 |
How long
messages from teammates are displayed on the screen. |
cg_thirdPerson
Default-Value: 0 |
Toggle the use
of and third person view. |
cg_thirdPersonAngle Default-Value: 0 |
Change the angle
of perspective you view your player. |
cg_thirdPersonRange Default-Value: 40 |
Change the distance
you view your player from when in 3rd person view. |
cg_tracerchance
Default-Value: 0.4 |
Frequency
of tracer bullets (1 is all tracers). |
cg_tracerlength
Default-Value: 100 |
Length of
tracer bullets. |
cg_tracerwidth
Default-Value: 1 |
Width of
tracer bullets. |
cg_trueLightning
Default-Value: 0 |
Settings of
the new shaft style. specifies
the "lag" imposed on the rendering of the lightning gun shaft. A
value of 0.0 is just like the baseq3 version "feel" of the LG. A
value of 1.0 imposes no lag at all (shaft is always rendered on
the crosshairs). A value of 0.5 is a good mix of the two to reduce
the wet-noodle effect, while still maintaining consistency of where
the server actually sees the shaft. |
cg_viewsize
Default-Value: 100 |
Changes view
port size 30 - 100. |
cg_zoomfov
Default-Value: 22.5 |
What the zoomed
in field of view will be. |
cg_waveamplitude
Default-Value: 1 |
|
cg_wavefrequency
Default-Value: 0.4 |
|
cl_allowDownload
Default-Value: 1 |
Toggle automatic
downloading of maps, models, sounds, and textures. |
cl_anglespeedkey
Default-Value: 1.5 |
The speed
that the direction keys (not mouse) change the view angle. |
cl_anonymous
Default-Value: 0 |
Possibly to
toggle anonymous connection to a server. |
cl_avidemo
Default-Value: 0 |
Toggle recording
of a slideshow of screenshots records into the snapshot folder. |
cl_currentServerAddress Default-Value: - |
IP address of the currently connected server. |
cl_debugMove
Default-Value: 0 |
Used for debugging. |
cl_downloadName
Default-Value: - |
Filename of file currently downloading. |
cl_freelook
Default-Value: 1 |
Toggle the use
of freelook with the mouse (your ability to look up and down). |
cl_freezeDemo
Default-Value: 0 |
Stops a demo
play back and freeze on one frame. |
cl_maxpackets
Default-Value: 30 |
Transmission
packet size or how many packets are sent to client. |
cl_maxPing
Default-Value: 800 |
Controls which
servers are displayed in the in-game server browser. |
cl_motd
Default-Value: 1 |
Toggle the display
of "Message of the day". |
cl_mouseAccel
Default-Value: 0 |
Toggle the use
of mouse acceleration the mouse speeds up or becomes more sensitive
as it continues in one direction. |
cl_nodelta
Default-Value: 0 |
Disable delta
compression (slows net performance, only use if net errors happen
otherwise not recommended). |
cl_noprint
Default-Value: 0 |
Printout messages
to your screen or to the console. |
cl_packetdup
Default-Value: 1 |
|
cl_paused
Default-Value: 0 |
Status of the paused flag on the client side. |
cl_pitchspeed
Default-Value: 140 |
Pitch
rate when +lookup and/or +lookdown are active. |
cl_punkbuster
Default-Value: 0 |
Enable the punkbuster
client in the server browser. |
cl_run
Default-Value: 1 |
Always run. |
cl_running
Default-Value: 1 |
Variable which
shows weather or not a client game is running or weather we are
in server/client mode (read only). |
cl_showmouserate
Default-Value: 0 |
Show the mouse
rate of mouse samples per frame. |
cl_shownet
Default-Value: 0 |
Display network
quality info. |
cl_showSend
Default-Value: 0 |
Network debugging
tool. |
cl_showTimeDelta
Default-Value: 0 |
Display time
delta between server updates. |
cl_timeNudge
Default-Value: 0 |
Effectively
adds local lag to try to make sure you interpolate instead of extrapolate
(try 100 for a really laggy server). |
cl_timeout
Default-Value: 125 |
Seconds to wait
before you are removed from the server when you lag out. |
cl_updateInfoString Default-Value: - |
This is used by ID when new versions come out. |
cl_yawspeed
Default-Value: 140 |
Yaw
rate when +left and/or +right are active. |
cm_curveClipHack
Default-Value: 0 |
Must have been
a cheat!!! |
cm_noAreas
Default-Value: 0 |
Toggle the ability
of the player bounding box to clip through areas. |
cm_noCurves
Default-Value: 0 |
Toggle the ability
of the player bounding box to clip through curved surfaces. |
cm_playerCurveClip Default-Value: 1 |
Toggles the
ability of the player bounding box to respect curved surfaces. |
color
Default-Value: 1 |
Rail trail color.
blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7. |
color1
Default-Value: 2 |
Spiral rail
trail color spiral core.
blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7. |
color2
Default-Value: 5 |
Spiral rail
trail color spiral ring.
blue/green/cyan/red/magenta/yellow/white respectively 1/2/3/4/5/6/7. |
com_blood
Default-Value: 1 |
Toggle the blood
mist effect in the gib animations. 0 option for no gibs and no blood
on hits. |
com_buildScript
Default-Value: 0 |
Possibly used
for the loading and caching of game data like a list of things to
be loaded and caches the data for quicker reloading. |
com_dropsim
Default-Value: 0 |
For testing
simulates packet loss during communication drops. |
com_hunkMegs
Default-Value: 20 |
Amount
of memory you want quake3.exe to reserve for game play dedicated
server memory optimizations. |
com_introplayed
Default-Value: 1 |
Toggle displaying
of intro cinematic once it has been seen this variable keeps it
from playing each time. |
com_maxfps
Default-Value: 100 |
Max frames
per second you receive from server. |
com_showtrace
Default-Value: 0 |
Toggle display
of packet traces. |
com_soundMegs
Default-Value: 8 |
Com_soundmegs
and com_zonemegs can be adjusted to provide better performance on
systems with more than 64mb of memory. the default configuration
is set to allow the game to run on a 64 MB system. on a 128 MB system
we would run with the following:com_hunkMegs - 64 com_soundMegs
- 16 com_zoneMegs. |
com_speeds
Default-Value: 0 |
Toggle display
of frame counter, all, sv, cl, gm, rf, and bk whatever they are. |
com_zoneMegs
Default-Value: 16 |
Com_soundmegs
and com_zonemegs can be adjusted to provide better performance on
systems with more than 64mb of memory. the default configuration
is set to allow the game to run on a 64 MB system. on a 128 MB system
we would run with the following:com_hunkMegs - 64 com_soundMegs
- 16 com_zoneMegs. |
con_notifytime
Default-Value: 3 |
Defines how
long messages (from players or the system) are on the screen. |
debuggraph
Default-Value: 0 |
|
developer
Default-Value: 0 |
Enable developer
mode (more verbose messages). |
fixedtime
Default-Value: 0 |
Toggle the rendering
of every frame the game will wait until each frame is completely
rendered before sending the next frame. |
freelook
Default-Value: 1 |
Steer aim and
control head movement with the mouse. |
g_spVideos
Default-Value: - |
Names of the cinematic videos that are unlocked at the end of
each tier completion. |
g_syncronousClients Default-Value: 0 |
Toggle synching
of all client movements (1 required to record server demo) show
"snc" on lagometer. |
graphheight
Default-Value: 32 |
Height,
in pixels, for graph displays. |
graphscale
Default-Value: 1 |
Scale multiplier
for graph displays. |
graphshift
Default-Value: 0 |
Offset for
graph displays. |
handicap
Default-Value: 100 |
Player handicap
(max health), valid values 1 - 99. |
headmodel
Default-Value: - |
Changes only
the head of the model to another model. |
in_debugjoystick
Default-Value: 0 |
Possibly to
set the debug level of direct input. |
in_joyBallScale
Default-Value: 0.02 |
Possibly sets
the scale of a joyball rotation to player model rotation. |
in_joystick
Default-Value: 0 |
Toggle the initialization
of the joystick. |
in_logitechbug Default-Value: 0 |
Toggle the use of special
code in the game that addresses a bug in the logitech mouse driver software. |
in_midi
Default-Value: 0 |
Toggle the use
of a midi port as an input device. |
in_midichannel
Default-Value: 1 |
Toggle the use
of a midi channel as an input device. |
in_mididevice
Default-Value: 0 |
Toggle the use
of a midi device as an input device. |
in_midiport
Default-Value: 1 |
Toggle the use
of a midi port as an input device. |
in_mouse
Default-Value: 1 |
Toggle initialization
of the mouse as an input device. |
journal
Default-Value: 0 |
Possibly logs
console events but is read only and can not be toggled. |
logfile
Default-Value: 0 |
Enable console
logging 0=no log 1=buffered 2=continuous 3=append so as not to overwrite
old logs. |
m_filter
Default-Value: 1 |
Toggle use of
mouse "smoothing". |
m_forward
Default-Value: 0.25 |
Back
and forth movement distance of the player in relation to how much
the mouse moves. |
m_pitch
Default-Value: 0.022 |
Up and
down movement distance of the player in relation to how much the
mouse moves. |
m_side
Default-Value: 0.25 |
Strafe
movement distance of the player in relation to how much the mouse
moves. |
m_yaw
Default-Value: 0.022 |
Speed
at which the player's screen moves left and right while using the
mouse. |
model
Default-Value: sarge/default |
Model
used to represent your player. |
name Default-Value: UnnamedPlayer |
Player Name. |
net_ip
Default-Value: localhost |
IP of the local machine (or the "hosts" name) passed from the
OS environment. |
net_noipx
Default-Value: 0 |
Toggle the use
of IPX/SPX network protocol. |
net_noudp
Default-Value: 0 |
Toggle the use
of TCP/IP network protocol. |
net_qport
Default-Value: 16392 |
Internal
network port. This allows more than one person to play from behind
a NAT router by using only one IP address. |
net_socksEnabled
Default-Value: 0 |
Toggle the use
of network socks 5 protocol enabling firewall access. |
net_socksPassword
Default-Value: - |
Password for socks firewall access supports no authentication and
username/password authentication method (RFC-1929); it does NOT
support GSS-API method (RFC-1961) authentication. |
net_socksPort
Default-Value: 1080 |
Proxy and/or
firewall port default is 1080. |
net_socksServer
Default-Value: - |
Address
(name or IP number) of the SOCKS server (firewall machine), NOT
a Q3ATEST server. |
net_socksUsername
Default-Value: - |
Username for socks firewall supports no authentication and username/password
authentication method (RFC-1929); it does NOT support GSS-API method
(RFC-1961) authentication. |
password
Default-Value: - |
Password
for entering a password protected server. |
protocol
Default-Value: 43 |
Network
protocol version. Useful for backward compatibility with servers
with otherwise incompatible versions. |
r_allowExtensions
Default-Value: 1 |
Use all of the
OpenGL extensions your card is capable of. |
r_allowSoftwareGL
Default-Value: 0 |
Toggle the use
of the default software OpenGL driver supplied by the Operating
System. |
r_ambientScale
Default-Value: 0.5 |
Scale
or intensity of ambient light. |
r_clear
Default-Value: 0 |
Toggle the clearing
of the screen between frames. |
r_colorbits
Default-Value: 16 |
Number of
bits used for each color from 0 to 32 bit. |
r_colorMipLevels
Default-Value: 0 |
Texture visualization
tool. |
r_customaspect
Default-Value: 1 |
Toggle the use
of custom screen resolution/sizes. |
r_customheight
Default-Value: 1024 |
Custom resolution
(Height). |
r_customwidth
Default-Value: 1600 |
Custom resolution
(Width). |
r_debuglight
Default-Value: 0 |
Possibly toggle
debugging of lighting effects. |
r_debugSort
Default-Value: 0 |
Toggle
debugging of sorting of list like scoreboard. |
r_debugSurface
Default-Value: 0 |
Used
for debugging the curve rendering and possibly for map debugging. |
r_debugSurfaceUpdate Default-Value: 1 |
Used
for debugging the curve rendering and possibly for map debugging. |
r_depthbits
Default-Value: 16 |
Number of
bits used for color depth from 0 to 24 bit. |
r_detailtextures
Default-Value: 1 |
Toggle the use
of detailed textures, when disabled every stage of a shader is rendered
except those with the keyword "detail". When enabled detail stages
are also rendered. |
r_directedScale
Default-Value: 1 |
Scale/intensity
of light shinning directly upon objects. |
r_displayRefresh
Default-Value: 0 |
Monitor refresh
rate in game (will change desktop settings too in Windows 98 anyway). |
r_dlightBacks
Default-Value: 1 |
Brighter areas
are changed more by dlights than dark areas. |
r_drawBuffer
Default-Value: GL_BACK |
Which frame
buffer to draw into. |
r_drawentities
Default-Value: 1 |
Display
of brush entities. |
r_drawSun
Default-Value: 1 |
Set to zero
if you do not want to render sunlight into the equation of lighting
effects. |
r_drawworld
Default-Value: 1 |
Toggle rendering
of map architecture. |
r_dynamiclight
Default-Value: 0 |
Toggle dynamic
lighting (different "dynamic" method of rendering lights). |
r_ext_compiled_vertex_array Default-Value: - |
Toggle hardware
compiled vertex array rendering method. |
r_ext_compressed_textures Default-Value: 1 |
Toggle compression
of textures. |
r_ext_gamma_control Default-Value: 1 |
External
gamma control settings^. |
r_ext_multitexture Default-Value: 1 |
Toggle hardware
mutitexturing if set to zero is a direct FPS benefit. |
r_ext_swapinterval Default-Value: 1 |
Toggle hardware
frame swapping. |
r_ext_texenv_add
Default-Value: 1 |
Possible duplicate
cvar or an extension to the r_ext_texture_add variable. |
r_ext_texture_env_add Default-Value: 1 |
Toggle additive
blending in multitexturing. |
r_facePlaneCull
Default-Value: 1 |
Toggle culling
of brush faces not in view (0 will slow FPS). |
r_fastsky
Default-Value: 1 |
Toggle fast
rendering of sky. |
r_finish
Default-Value: 1 |
Toggle synchronization
of rendered frames (engine will wait for GL calls to finish). |
r_flareFade
Default-Value: 7 |
Scale of
fading of flares in relation to distance. |
r_flares
Default-Value: 0 |
Toggle projectile
flare and lighting effect. The flare effect is a translucent disk
that is used to alter the colors around lights with a corona effect. |
r_flaresSize
Default-Value: 40 |
Size
of flares. |
r_fullbright
Default-Value: 0 |
Toggle textures
to full brightness level. |
r_fullscreen
Default-Value: 1 |
Toggle full
screen or play in a window. |
r_gamma
Default-Value: 1 |
Gamma correction. |
r_glDriver
Default-Value: opengl32 |
Used "x" OpenGL
driver.) |
r_ignore
Default-Value: 0 |
Ignores
hardware driver settings in favor of variable settings. |
r_ignoreFastPath
Default-Value: 0 |
Disable the looking outside of the PAK file first feature in case
of duplicate file names etc. |
r_ignoreGLErrors
Default-Value: 1 |
Ignores OpenGL
errors that occur. |
r_ignorehwgamma
Default-Value: 0 |
Possibly to
toggle the use of DirectX gamma correction or video driver gamma
correction. |
r_inGameVideo
Default-Value: 1 |
Toggle the display
of in game animations on bigscreen map objects that display a camera
view of the current game. |
r_intensity
Default-Value: 1 |
Increase brightness
of texture colors. |
r_lastValidRenderer Default-Value: - |
Last known video
driver. |
r_lightmap
Default-Value: 0 |
Toggle entire
map to full brightness level all textures become blurred with light. |
r_lockpvs
Default-Value: 0 |
Disable update to PVS table as player moves through map (new areas not rendered). |
r_lodbias
Default-Value: 0 |
Change the geometric
level of detail (0 - 2). |
r_lodCurveError
Default-Value: 250 |
Another level
of detail setting. |
r_lodscale
Default-Value: 5 |
Scale for
level of detail adjustment. |
r_logFile
Default-Value: 0 |
Toggles
logging of rendering errors. |
r_mapOverBrightBits Default-Value: 2 |
Intensity
level of lights reflected from textures. |
r_maskMinidriver
Default-Value: 0 |
Treat the current
OpenGL32 driver as an ICD, even if it is in fact a MCD. |
r_measureOverdraw
Default-Value: 0 |
Overdraw is
when the same pixel is written to more than once when rendering
a scene. Used for software rendering. |
r_mode
Default-Value: 3 |
Video display
mode (resolution). |
r_nobind
Default-Value: 0 |
Toggle the binding
of textures to triangles. |
r_nocull
Default-Value: 0 |
Toggle rendering
of hidden objects. |
r_nocurves
Default-Value: 0 |
Map diagnostic
command toggle the use of curved geometry. |
r_noportals
Default-Value: 0 |
Toggle player
view through portals. |
r_norefresh
Default-Value: 0 |
Toggle the refreshing
of the rendered display. |
r_novis
Default-Value: 0 |
The VIS tables
hold information about which areas should be displayed from other
areas. |
r_offsetfactor
Default-Value: -1 |
Control the
OpenGL Polygon Offset. |
r_offsetunits
Default-Value: -2 |
see r_offsetfactor |
r_overBrightBits
Default-Value: 1 |
Similar
to r_mapOverBrightBits. |
r_picmip
Default-Value: 1 |
Maximum
texture size (0 - 3, 3=fastest 0=quality). |
r_portalOnly
Default-Value: 0 |
when set to 1 turns off stencil buffering for portals, this allows you to
see the entire portal before it's clipped, i.e. more of the room,
to get a better feel for who's in there before you jump in. |
r_primitives
Default-Value: 0 |
Rendering method. |
r_printShaders
Default-Value: 0 |
Toggle
the printing on console of the number of shaders used. |
r_railCoreWidth
Default-Value: 16 |
Size of
the rail trail's core. |
r_railSegmentLength Default-Value: 64 |
Distance
between rail "sun bursts". |
r_railWidth
Default-Value: 128 |
Width of
the rail trail. |
r_roundImagesDown
Default-Value: 1 |
Rounding
down amount. |
r_showcluster
Default-Value: 0 |
Toggle the display
of clusters by number as the player enters them on the currently
loaded map. |
r_showImages
Default-Value: 0 |
Toggle displaying
a collage of all image files when set to a one. |
r_shownormals
Default-Value: 0 |
Toggle the drawing
of short lines indicating brush and entity polygon vertices, useful
when debugging model lighting. |
r_showsky
Default-Value: 0 |
Enable rendering
sky in front of other objects. |
r_showSmp
Default-Value: 0 |
Toggle display
of multi processor (SMP) info on the HUD. |
r_showtris
Default-Value: 0 |
Map diagnostic
command show triangles. |
r_simpleMipMaps
Default-Value: 1 |
Toggle the use
of "simple" mip mapping. used to "dumb-down" resoluiton displays
for slower machines. |
r_singleShader
Default-Value: 0 |
Toggles
use of 1 shader for objects that have multiple shaders. |
r_skipBackEnd
Default-Value: 0 |
Toggle the skipping of the backend video buffer. |
r_smp
Default-Value: 0 |
Toggle the use
of multi processor acceleration code. |
r_speeds
Default-Value: 0 |
Rendering
info. |
r_stencilbits
Default-Value: 8 |
Stencil buffer
size (0, 8bit, and 16bit). |
r_stereo
Default-Value: 0 |
Toggle the use
of stereo separation for 3D glasses. |
r_subdivisions
Default-Value: 4 |
Maximum
level of detail. |
r_swapInterval
Default-Value: 0 |
Toggle frame
swapping. |
r_texturebits
Default-Value: 0 |
Number of
bits used for each texture from 0 to 32 bit. |
r_textureMode
Default-Value: - |
Select texture
mode. |
r_verbose
Default-Value: 0 |
Toggle display
of rendering commands as they happen on the console. |
r_vertexLight
Default-Value: 1 |
Enable vertex
lighting (faster, lower quality than lightmap) removes lightmaps,
forces every shader to only use a single rendering pass, no layered
transparancy, environment mapping, world lighting is completely
static, and there is no dynamic lighting when in vertex lighting
mode. |
r_znear
Default-Value: 4 |
How close
objects can be to the player before they're clipped out of the scene. |
rate Default-Value: - |
Modem speed/rate
of data transfer. |
s_2dvolume
Default-Value: 0.7 |
Vortex of sound. |
s_bloat
Default-Value: 2.0 |
Vortex of sound. |
s_compression
Default-Value: 1 |
Toggle the use
of sound compression. |
s_distance
Default-Value: 100.0 |
Vortex of sound. |
s_doppler
Default-Value: 1.0 |
Vortex of sound. |
s_fogeq
Default-Value: 0.8 |
Vortex of sound. |
s_geometry
Default-Value: 1 |
Vortex of sound. |
s_initsound
Default-Value: 1 |
Toggle weather
sound is initialized or not (on next game). |
s_khz
Default-Value: 11 |
Sampling
frequency of sounds. |
s_leafnum
Default-Value: 0 |
|
s_loadas8bit
Default-Value: 1 |
Load sounds
in 8bit mode. |
s_max_distance
Default-Value: 1000.0 |
Vortex of sound. |
s_min_distance
Default-Value: 3.0 |
Vortex of sound. |
s_mixahead
Default-Value: 02 |
Delay before
mixing sound samples. |
s_mixPreStep
Default-Value: 0.05 |
Prefetching of sound on sound cards that have that power. |
s_musicvolume
Default-Value: 1 |
Music volume. |
s_numpolys
Default-Value: 400 |
Vortex of sound. |
s_occ_eq
Default-Value: 0.75 |
Vortex of sound. |
s_occfactor
Default-Value: 0.5 |
Vortex of sound. |
s_occlude
Default-Value: 0 |
Vortex of sound. |
s_polykeep
Default-Value: 1000000000 |
|
s_polyreflectsize
Default-Value: 10000000 |
|
s_polysize
Default-Value: 10000000 |
|
s_refdelay
Default-Value: 2.0 |
Vortex of sound. |
s_refgain
Default-Value: 0.45 |
Vortex of sound. |
s_reflect
Default-Value: 1 |
Vortex of sound. |
s_rolloff
Default-Value: 1.0 |
Vortex of sound. |
s_separation
Default-Value: 0.5 |
Separation
between left and right sound channels (this one is it). |
s_show
Default-Value: 0 |
Toggle display
of paths and filenames of all sound files as they are played. |
s_testsound
Default-Value: 0 |
Toggle a test
tone to test sound system. |
s_usingA3D
Default-Value: 0 |
Vortex of sound. |
s_volume
Default-Value: 0.7 |
Sound FX Volume. |
s_watereq
Default-Value: 0.2 |
Vortex of sound. |
scr_conspeed
Default-Value: 3 |
How fast
the console goes up and down. |
sensitivity
Default-Value: 9 |
How far
your mouse moves in relation to travel on the mouse pad. |
server1
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server2
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server3
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server4
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server5
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server6
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server7
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server8
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server9
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server10
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server11
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server12
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server13
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server14
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server15
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
server16
Default-Value: - |
IP/URL
of a servers from the favorite servers list. |
sex Default-Value: male |
Gender for
model characteristics (sounds, obituary's etc.). |
showdrop
Default-Value: 0 |
Toggle display
of dropped packets. |
showpackets
Default-Value: 0 |
Toggle display
of all packets sent and received. |
snaps
Default-Value: 20 |
Number
of snapshots sever will send to a client. |
sys_cpuid
Default-Value: 33 |
More snooping
into your CPU. |
sys_cpustring
Default-Value: - |
String that identifies your processor. |
team_headmodel
Default-Value: - |
Head of
team_model to a head that will only be used during team game play. |
team_model
Default-Value: - |
Player model
that will only be used during team game play. |
teamoverlay
Default-Value: 0 |
Toggle the drawing
of the colored team overlay on the HUD. |
timedemo
Default-Value: 0 |
when set to 1 times a demo and returns frames per second like a benchmark. |
timegraph
Default-Value: 0 |
Toggle the display
of the timegraph. |
username
Default-Value: bill_gates |
Network login id from %username%. |
version
Default-Value: - |
Q3 1.16 win-x86
Oct 7 2002 |
vid_xpos
Default-Value: 30 |
X position when
windowed. |
vid_ypos
Default-Value: 30 |
Y position when
windowed. |
viewlog
Default-Value: 0 |
Toggle the display
of the startup console window over the game screen. |
viewsize
Default-Value: 100 |
Changes view
port size 0 - 100. |
win_hinstance
Default-Value: - |
Address of the
handle instance of quake3 under windows. |
win_wndproc
Default-Value: - |
Address of the
function that receives messages from windows. |